Thursday, 4 March 2010

Elder Echo's top 10 dungeon tips

As my contribution to the Elder Blogging Event started off by Khi at Tree Burglar I decided to put down some of my general dungeon tips. In wow years I'm probably about middle aged and given my extensive range of alts I often have

Now a lot of bloggers have spoken about playing their alts and getting whinged at or told off by other people who think they can tell them how to play. Allow me to state firstly that I only give people tips when their playstyle is causing the party problems and secondly that I generally always try to do it via whisper.

That said playing on my balance druid and healing from said spec in randoms to get groups means I spend so little time actually doing any healing that I'm noticing what people are doing. So without further ado, here's what I've been trying to politely ask people do properly. So help be a constructive party member and don't do/ help out the newbies yourself!

1) Stop pulling shit that is miles away from the tank - this is fucking obvious. In addition to this let the tank get the initial aggro as they are more likely to hold it if you do.

2) Paladin tanks, stop casting exorcism when tanking groups of mobs. Your health spikes because WHILE CASTING YOU CANNOT PARRY, DODGE OR BLOCK! Ahem

3) All tanks - learn how to move with mobs. I understand that for many of you, the random dungeon system is first step you will take into tanking. That said, an important point to remember is that you lose a whole lot of avoidance if the mob isn't facing you. From behind you cannot block/parry/dodge, this is also the reason melee dps attack Bosses from behind.

4) Put your buffs up at the start and then renew them without asking. There's nothing more frustrating than having to wait for the one person who is too cheap to buff.

5) Look at mana levels. If your healer's mana is low then pulling more mobs is a guaranteed wipe unless they manage to pull something special out of the bag.

6) Hunters, please turn growl off. I know your pet can tank but its easier for the tank to pick up the mobs if they don't have to worry about your pet stealing one while they aren't looking. Its also a focus loss, so your pet will in fact do less dps while growling.

7) Warriors, hold off on charging in if you aren't tanking. Yes it gives you rage but it often prevents the tank from pulling stuff back. Wait for the tank to stop moving, then charge.

8) DKs, use Death Grip sparingly. Helping a tank out by pulling a caster into melee range is useful. Pulling a mob out of the pack is not.

9) Understanding. If someone is doing something wrong - try and tell them in private first. Often there might be a good reason for them doing something. For example most levelling specs differ greatly from raid specs. So if my druid doesn't have points in certain talents, I for certain know this and know why I haven't bothered taking them. Someone saying "OMFG NOOB USE MF" is unlikely to garner a positive response.

10) Loot. The pink elephant in the room. All I'll say is that the LFD system gives us a lot more gearing options and this loot will only last us so long. It's never nice to have someone be an ass with loot but ignore them and you never have to worry about them again.

/elderecho out

1 comment:

  1. Agree, except point 4. At low levels I could never remember to keep. goddamn. buffing on my paladin. Too many, too short. I'm sorry I annoyed some people but oh well.